When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Your choice grants you features at 3rd Level and again at 6th, 10th, and 14th levels. All detailed at the end of the class description. You regain all expended uses on a short or a long rest.Īt 3rd level, you chose this Training Method. You can use this feature a number of times equal to your proficiency bonus, rounded down. This damage increases as you gain levels in this class. Once in each of your turns, when you hit a creature with your unarmed strike, you can add 2d8 to the damage caused by that attack. You wind up and deliver one of your most devastating punches to a single enemy. Starting at the 2nd level you can now perform your official Sunday punch, "The Smash". Doing so gives you advantage on all unarmed attack rolls during this turn, but attack rolls against you are rolled with advantage until the beginning of your next turn. Starting at 2nd level, when you make your first attack on your turn, you can decide to make an unarmed attack recklessly. Once you have raged the number of times shown for your unarmed brawler level in the Brawler's Rages column of the Unarmed Brawler table, you must finish a short our long rest before you can rage again. You can also end your rage on your turn as a bonus action. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then.
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